Thus continues the continuation in part 2 of the great Solitaire io presentation of The Great European Game of "Patience"! This time without commentary (for now).



This game is simple and easy one, and merely requires watchfulness in dealing out the cards. Two packs are required, which should be shuffled together thoroughly. The first card which turns up determines the suit which is to form the base of the dial. The cards are to be arranged in a semi-circle, according to their value, from the ace to the king, with the exception of the jacks; as these turn out of the pack, they are placed in two rows within the semi-circle, to watch the progress of their dial. Cards that cannot be placed are thrown on the rubbish heap. We will suppose that the first card turned up is the four of clubs; clubs, therefore, will be the base, and, as each card of this suit turns out, it is placed according to its signification, and will receive the seven other cards of the same value upon it. But these must be added only in alternate colors; the clubs will receive hearts or diamonds upon them, to be followed by spades, or the clubs of the second pack, which in their turn will receive a red card; and if the game has succeeded, the dial which began as a black one will end as a red. It is allowable to turn the rubbish heap once.


This game is one of the No. 13 combinations, and is, like Quadrille Solitaire, a very old one. The kings are to be discarded, as, counting thirteen themselves, they combine with no other number. One pack is required. Deal five cards in a row; if any two of them make thirteen when added together, remove them, and lay them aside. Deal another row of five on the top of the first row; again remove the thirteens, and deal out again. If the thirteens are not all paired by the time the pack is dealt out, the game has failed.

In the diagram given it will be seen that there are two combinations of thirteen (a a and b b) which can be removed.


There is an element of difficulty and uncertainty about this game, which renders it more interesting than those where success is more easily attained. Two packs are requisite, which should be thoroughly shuffled together. You will now proceed to play out on the table two parallel lines of ten cards each. As the kings and aces of he four suits are turned up, they are placed, the former above, the latter below, these two lines, and are built upon, according to their suits, in the usual manner: the duplicate kings and aces which are to crown the packets take their place in the lines like other cards.

When a vacancy occurs in the line, it is at once filled up from the pack. A rubbish heap may now be formed; but the player has a certain privilege of choice — he may, if he pleases, deposit one card upon any or all of the twenty displayed cards. Care and judgement are required here, not to place a card which will chocker the one below it, as that cannot get free until the upper one is removed. The rubbish heap may be turned once; but, notwithstanding all these privileges, the failures are frequent in this game.


This game requires only thirty-two cards. ( Throw out all below seven, retaining the aces.) Lay four cards out, side by side. When the kings appear, place them above this row, and as you continue dealing out on the lower cards, place those of each suit in their proper sequence on the kings, whenever you are able to do so, down to the seven. You may gather up the four lower packets once, and re-deal them out.


This is a game for two people. It requires no illustration, and a very few words will explain it. Each player holds a pack in his hand, of course with the backs towards him. This is an invariable rule in all Solitaire. At a given signal the opponents begin forming a rubbish-heap in front of them as quickly as they can. As the aces turn up, they are placed in the centre of the table, and covered with cards in due rotation, not paying any attention to suits. The player who completes a packet with a king must move it from the table; it is generally thrown on the floor, as this game allows no time for small ceremonies. When each player puts a card simultaneously on a packet, the lowest has it; the uppermost must be taken back. When the pack is exhausted, gather up the rubbish-heap, and deal out again. The player who gets rid of all his cards first wins the game.

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