We continue in part 3 of the great Solitaire .io presentation of The Great European Game of "Patience"! Again without commentary (for now).

Best,
Brian


ONE TO SIX SOLITAIRE

This is a game which at first sight appears extremely simple, yet failure is not only a possibility, but a very frequent result. The principal feature in this Solitaire is that you count from one to six, laying four cards down in a row, and adding the fifth and sixth to the rubbish heap. As soon as the sixth is turned, but not before, you survey the exposed cards; the aces of the first pack you place in a row below, the kings in one above, the four piles, and these gather to them, by degrees, their own suits, in due rotation. You continue this process, dealing on the four centre piles, and adding two to the rubbish heap, until both packs are finished, the aces and kings of the second one being dealt out like the other cards. You may now spread out the rubbish heap, and take from it all the cards that can find places on the upper or lower row of packets. Gather up the four centre piles, place the remaining cards of the rubbish heap on the top, so as to alter the rotation, and again begin to count from one to six. You may repeat the whole process three times; yet, even so, with the enormous advantage of taking what cards you want from the rubbish heap, they have such a faculty for burying themselves, that you often come to the end of the third trial without having attained your object, i. e., the completion of the eight packets.

ANTIPATHY SOLITAIRE

This is a game for two players, and no great skill is required for it. It is more adapted for children than for adults. Two packets must be thoroughly well shuffled together, and then equally divided. The players place their respective packets before them, face downwards, and turn a card simultaneously. If the two agree in value they are thrown aside; if not, they are laid down, face upwards, and another card is turned by each.

When the two packs have been gone through in this manner, the cards are gathered up together (all but the pairs thrown aside, which are out of the game), well shuffled again, and divided as before, and once more the search for corresponding couples begins. The process is repeated six more times; if then the larger number of cards remain unpaired, the players have a decided antipathy to one another, but if the majority have been thrown out, it shows that their sentiments are in accord.

HALMA SOLITAIRE

This is a brisk and lively little game; there is no great skill in it, but, like Young Rapid in the play, it “keeps moving,” and does not allow the attention to relax.

Shuffle two packs together, and layout out four cards. If the first be of the same suit, or the same value, as the third or fourth, pass it over the intermediate card or cards, and plate it on the available one; and similarly the second may jump over the third and be deposited on the fourth. Now lay out four more cards, and again see whether any jumps can be made; if not, lay out four fresh cards, and continue this until the pack is exhausted.

The jumps are always to be made from the left to the right, and over one or two (not more) intermediate packets. Sometimes the line lengthens out a long way, and then again contracts, as a fresh series of jumps can be made, the packets meanwhile increasing in bulk. The jumps can be taken at any part of the line, and the packets passed over must be pushed up towards the left. The object is to reduce the final number of packets to four.

In the Diagram given no jumps could be made with the first four cards, and four others have just been laid down which will give four jumps thus: eight of clubs on to two of clubs, king of hearts on to nine of hearts, queen of diamonds on to queen of spades, and the eight and two of clubs on to the eight of diamonds, reducing the number of packets to four. Now lay out four more cards, and proceed.

CONGRESS SOLITAIRE

The game is difficult, and requires a good deal of play. There is a peculiarity in it, which at first sight appears to give a great advantage to the player; but, unless carefully used, it often results in hopeless chockering. The primary formation is as follows: Two perpendicular rows of four cards are placed at a sufficient distance from one another to allow of the eight aces being around in two rows between them.

The aces are built up according to their respective suits; but on the eight side cards you may place any in the descending scale, having regard only to their value, and not to the suit. Thus, a jack of hearts may follow a queen of diamonds, and a ten of spades can be placed upon it. These side cards should not be arranged in compact packets, but spread out in a fan shape, so that you may see at a glance where your cards are. You are not bound to pack on the side packets. You may play cards that look apparently suitable upon the rubbish heap, if you prefer it, and it is often good policy to do so, and not get one suit blocking another. There is no second turn, therefore great carefulness is necessary.

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