Now to part 4 of the Solitaire .io presentation of The Great European Game of "Patience"! I plan to do a review of each of these solitaire games and rewrite their rules in modern English at some point! Maybe my favorites I'll turn into web games!

Best,
Brian


BARTON SOLITAIRE

This is one of the games so dear to the heart of a true Solitaire lover, in which the difficulties are many and great, and only to be overcome by drawing largely on the qualities of patience and perseverance. It is played with four packs, which are to be shuffled together, and laid out in six rows of seventeen cards each. If there are any aces in the lowest row, which is the only one that can be deal with at the commencement of the game, take them out, and place them to form foundations of piles built up to their respective kings.

Now deal the remaining cards out on a rubbish-heap. You may pack on exposed cards in a downward direction, following suit; but it is not well to exercise this privilege too freely at the beginning of a game, for a card once packed is blocked, and can only be transferred to an ace-packet; whereas, a free card can be moved to an upper row, if there is an exposed one suitable for placing it on. No cards may be brought down to a lower row, or shifted laterally; then can only be moved up. Of course, the great object is to free as many aces as possible, which is another reason for not blocking cards that are in the line below them.

When a vacancy is made in the top row, any exposed card may be placed in it. There is no second turn of the rubbish-heap, consequently it is but seldom that the game is fully accomplished; many players think they have done well if they have succeeded in building eight ace-packets up to their kings.

LADY OF THE MANOR

Two packs are required for this game, but they should not be shuffled together. From the first one you will count out four packets of twelve cards each, and lay them in a row, face upwards, leaving room for the formation of eight ace packets below them. The remaining cards are to be arranged in a semi-circle, according to their value, from the deuce to the king. As the aces turn up, you place them in a row below the four packets. You will now proceed to build on the aces without any regard to suits. You may take the cards from the semicircle for this purpose, until a suitable one appears on either of the four packets, when it must be taken in preference, as, unless you can succeed in working all the cards off these packets, you will fail in the game.

TRIPLE ALLIANCE

This is a game for one pack. The description is simple, but the game is not so easy to do as it looks; for if the cards do not turn out well, or if judgement is not exercised in forming the triplets, several cards are left at the end which cannot form an alliance, and therefore the game is a failure. Shuffle well, and lay out a board in two lines, each line containing nine packets of three cards each, except the last two, which will only have two cards.

Now proceed to search among the exposed cards for three of the consecutive value, without paying any attention to suit, and dispose them in a fan shape, either above or below your board, according to your space. If there are two or three exposed cards the same value, it is allowable to look underneath and see which would be most judicious to take as freeing useful cards. Continue forming these triplets, and dispose them by placing the lowest in value underneath. On the occasions on which kings and aces combine, the king is counted the lowest. The triplets run, queen, king, ace, and king, ace, two. There will be four duplicate sets of alliances, and only four; if you repeat any set three times it will throw out the game at the end. If you succeed you will form seventeen alliances with one card over, which card is usually a seven or a ten.

BLONDE AND BRUNETTE SOLITAIRE

If the end and aim of Solitaire is to thoroughly puzzle a player, the Blonde and Brunette game certainly bear off the palm. We give it in order to make the series complete; but it is not generally liked, as there is no individual choice, and consequently no scope for play. Great carefulness is the quality required to bring it to a successful issue. Shuffle two packs thoroughly well together; then lay eight cards in a row. As you deal out the remainder of the pack, you place on these cards any that will suit in a descending ratio — as a queen on a king, a seven on an eight, a two on a three. The aces, as they appear, must form a row above, and these are built upwards. Cards that cannot find a place in either of these rows go on to the rubbish heap. So far the description sounds very much like other games of Solitaire; but there is this peculiarity, that two cards of the same color must never be put together — on a red ace you will place a black deuce; on a black six, in the first row, a red five; and you will find it a very bewildering thing to do. Whenever you make a vacancy in the first row, by transferring a pile to an ace packet, the vacancy is to be filled from the rubbish heap. As you are allowed to turn the latter once, it is generally owing to some oversight on your part when you fail in the game.

P.S. Is a correction required in this text? Tell me in our Discord!


Back to the Solitaire Articles Listing