Onward to part 5 of the io Solitaire (changing these around is intentional 😇) presentation of The Great European Game of "Patience"! Have you tried any of these solitaire games yet?
This game is so called because it is said that the monotonous dealing out the cards over and over again induces drowsiness, and is a remedy for insomnia. It is to be doubted, however, whether sometimes when they willfully persevere in coming out just wrong, it may not rather induce strong language than sleepiness.
It is played with one pack in the following way: Deal four cards in a row; if there are two of the same value place the right hand one upon the left, thus bringing two together; the same if there are three of the like sort. Continue dealing thus, always packing the sets together on the left. When the pack is exhausted, take up the packets in order, beginning with the right hand one, and deal out again; this process has to be repeated many times. hen four of the same value are dealt across they are discarded, and the game is won when all the cards are got rid of in this way.
It is strange, however, how often when the player has packed four together and thinks that surely they will come out right next deal, one of them persists in going round the corner as it were, and leaving its companions with an interloper; it is often more than half-an-hour before the sets are all thrown out.
Only one pack is used for this game. Lay out twelve cards as shown in the Diagram, facing upwards, but not choosing the cards. If any court cards (i. e., king, queen, or jack) occur, place them underneath the pack in your hand; then proceed by placing cards from the top of this pack on any two cards in the clock-face that, when added together, make eleven — such as eight and three, seven and four, if you can succeed in finding elevens, until your pack is exhausted, when each card in the original clock-face will be covered by a court card, and the game brought to the successful termination.
Square Solitaire requires no illustration. Form three sides of a square, thus: Place four cards along the top,a nd four on each side, horizontally. Two packs are requisite, which should be shuffled together. Now proceed to deal out. In the centre of the square place the deuces, as they come out, and build upon them until each edifice is crowned by an ace. You are also allowed to place on the twelve fundamental cards any of the same suit, in a descending line — as a nine on a ten, then an eight on the nine, and so on. Whenever you take one of these packets to build on the deuces, fill up the vacancy from the rubbish heap which you are forming with those cards that cannot be placed. There is no second turn in this game; it therefore behooves the player to be on the alert, and allow no opportunity of packing to escape.
Shuffle two packs together, then lay out twenty-one cards in three rows of seven cards each. The cards are to be alternately open and reverse; that is, the first will be face upwards (open), the second face downward, and so on, as shown in the accompanying Diagram.
As each row begins and ends with an open card, there will be twelve open and nine reverse. having laid them out, survey the board, to see if you can find a reverse card between duplicates( i. e., between two kings, two sixes, etc.); if there is, the reverse and the card on its right are thrown out, and the gap closed up by bringing the rest of the row to the left. Now deal round on the open cards again, throwing out the reverse card and its right-hand duplicate packets as soon as it appears. When a row is reduced to three, both the right and left-hand packets are dismissed with their reverse. If you succeed in clearing the board, you have accomplished the game, whether you have dealt out all the cards or not.
This is a game for one pack only, and the possibilities of accomplishing it vary very much. Sometimes the cards work off without the slightest difficulty; at others there are obstacles which, even with the most careful manipulation, prove insuperable, and the only thing to do then is to gather up the cards and try again.
The first proceeding is to lay out the pack in four rows of thirteen cards each; but in doing this the first four places are left blank, to be filled with the aces as they turn up. The player therefore begins at the fifth place, putting nine cards only in the first row, unless any aces have appeared. The board being completed, search for twos (which place on their proper aces) and for kings. These latter you take out, and form a row underneath, building on them according to suit, and in a downward direction. Now examine the board carefully to see if there is any packing to be done; the only cards you can deal with are “exposed” ones (that is, cards with none below them), so each one you move frees the one above it. The packing can be either upwards or downwards, always following suit, and can be altered at pleasure; for instance, if you wish to free a nine which has a seven underneath it, and there is an exposed six, you can unpack again and transfer the seven and six to the nine packet. Sometimes the cards are entirely “chockered,” and no amount of transfer from one packet to another will set them free; this happens when there is a cross-block, say a four under a nine, and an eight under a seven, all of one suit; it is obvious that neither can be reached, and the game must inevitably fail. Often, however, an irrevocable block is caused by want of foresight on the part of the player. If it were allowable, as in most games of Solitaire, to move a card into a vacancy when one is made in the top row, there would be no difficulty in the game at all, but no such privilege is accorded here, therefore there is no way of removing a cross-block whether natural or made by wrong packing. The combinations on the board should be thoroughly well studied before any packing is attempted. When you have built an ace up, and its corresponding king down till they meet, place the king and its cards on the ace and the packet is then completed.
One pack is used for this game, with which the player makes six rubbish heaps, packing on them as he pleases. As the two, three, four and five turn out, they are placed in a row above; but the two and four must be one color, three and five the other. Suits are not attended to, only colors — hearts and diamonds being used promiscuously together, and spades and clubs. The first of the four base cards to make its appearance determines the color of the others. These bases are built upon in an upward direction, and the packets when completed show one, two three, four as their respective top cards.
This game appears simplicity itself at first sight, but the player will find that great care must be taken in packing the rubbish heaps, or hopeless chockering will be the result, for no second turn is allowed. Nor is it permissible to move the card from one heap to another; but it is as well to leave one or two vacant spaces, and not to make up all the rubbish heaps at once, for if kings, aces and twos are packed on the top of other cards there is little chance of being able to work them off.
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