Finally at part 7 of the free Solitaire io (again intentional 😇) presentation of The Great European Game of "Patience"! This is the final!

Best,
Brian


HOBBLED SOLITAIRE

The name of this game is certainly appropriate, for the player is sadly “hobbled” while he is laying out the board.

Shuffle two packs together, and commence by placing eleven cards in a row; take any kings or aces of the four suits that may be in this row, with their consecutive cards following suit.

The kings, as usual, are built in a downward, the aces in an upward direction. Fill the gaps from the pack and commence the second row; and now liberty ceases, and the restrictions begin. After the first row no cards are available for building, except the first and the last two, and these must be taken before they are laid down, for a card once placed is immovable. For instance, supposing the king of hearts is out; and the first card of the third row is the jack, if in commencing the fourth you turn the queen, you can place her on the king, but you cannot take the jack, it is only the card you are turning and have not laid down that may be used. When all the cards are out the strict law slackens, and an era of license begins. You may pack exposed cards on one another as you will, upwards or downwards, only following suit; and you may pack both ways, i. e., you may place a seven on an eight, and then an eight on the seven and so on.

Of course, your principal aim will be to penetrate the columns, so as to set free imprisoned kings and aces and their followers, and if you can dispose of one entirely you can place any exposed card in the vacancy thus made.

When you cannot pack or build any more, gather up the cards, beginning at the left hand, and running each column down, so as to preserve the rotation. Lay them out again, once more using from the top column freely, but from the succeeding ones with the former restrictions. You may repeat the whole process a third time.

MATRIMONIAL SOLITAIRE

One pack is required for this game, from which, before commencing to play, you must take the king and queen of diamonds and the king and queen of clubs, placing the monarchs and their consorts side by side, as shown in the second illustration. Now begin to play out on the rubbish heaps, of which you may have three, packing them as you please. When the aces of diamonds and clubs turn out, place them on their respective kings, and build upon them in upward sequence. For the two queens the suits are changed, hearts going on the diamond, spades on the club, commencing with the jack, and working downwards. If the game succeeds, the packets of the diamond and club kings will be their own suits, except the crowning queens, which will be respectively hearts and spades, while the diamond and club queens will have received the hearts and the spades, ending with the kings. If the game be not accomplished in one turn, which it very seldom is, the three rubbish heaps may be gathered up, and played out again in one heap only.

GATEWAY SOLITAIRE

This is a very puzzling game, and the attention has to be kept on the alert to watch the board and the various packets, some going upward, some downward, and it requires great judgement and a constant study of the cards to decide which direction it is best to proceed in.

The game is played with three packs well shuffled together. The player then proceeds to lay out the board, which consists of six rows of eight cards each. During this process any kings and aces that turn up are disposed of in the following way: the aces and the four suits are placed above the board; two sets of kings are laid horizontally on each side. This being arranged, the player examines the lowest row to see if he can place any cards on their proper suits. The player now plays the rest of his cards on a rubbish-heap, building at every opportunity. There is no packing on the board in this game, but if a vacancy can be made in the top row, any exposed card may be put up into it. The rubbish-heap may be turned once, but it is seldom, indeed, that a play “achieve the gateway of success.”

QUADRILLE SOLITAIRE

This game is known to have been played in France upwards of 100 years ago. One pack only is required, which must be thoroughly shuffled. Deal out the cards on a rubbish heap, and as the aces and deuces turn up place them on the board, as in Diagram to from the figure of a quadrille. These eight formations are to be built upon according to their suits, but in alternate numbers; thus, on the ace you place first a three then five, seven and so on up to the king; while on the deuce even numbers are placed ending with the queen. The rubbish heap may be turned twice. If all cards are not used then you have lost again.

CABLE SOLITAIRE

This is a game with three jacks, and an extremely difficult one, success being attained on an average about once in twenty times of playing; but then the pleasant feeling of complacency when that success is attained, quite makes up for the nineteen previous disappointments. The packs must be well shuffled, but each by itself; they are three strands of the cable, which it is the object of the game to twine together. Lay out the first pack in five rows of ten cards each; there will be two cards over which must not be looked at, but laid aside fro what fortune-tellers call “the surprise.” Now take the second pack and continue the rows, thus making ten in all, and laying aside the last two cards as before.

You must now look out for any packing or building that it is possible to do; exposed cards on the board can be packed on one another according to suit, but always in a downward direction, while all the aces that can be freed must be taken out and built up to their respective kings. Exposed cards can be freely moved from one column to another, and whole sequences may be taken if there is a suitable card to place them upon. Thus, if the ten of hearts has been exposed, the ten with its sequence can be placed upon it. It is also allowable to move a portion of a sequence if desirable, leaving the upper part stationary.

When all the preliminary packing is finished, take up the third pack and commence forming a rubbish-heap, using, of course, every card that is available, either for the board or for the ace packets. If a vacancy can be made in the top row, any exposed card can be placed in it, or a sequence can be moved up into it. The rubbish-heap may be turned once, and then the player’s last hope is in “the surprise.,” which often contains cards that enable blocks to be removed, and the game is set going again. But if this does not prove to be the case, there is nothing for it but sorting the cards and laying them out again.

FORTUNE TELLING SOLITAIRE

This is a game for three or more players, and is a favorite with young ladies, as being supposed to afford them a glimpse of their future destiny. The four aces are laid in the middle of the board, their significations being: Hearts, loved; diamonds, courted; clubs, married; and spades, single blessedness. The cards are then dealt round, and the players place them, face downwards, on the table in front of them. The oldest hand turns the top card. If it is a deuce, it is placed upon its proper ace, and the player turns another, which is put, face upwards, above his own pack, as shown in the Diagram. The next player then turns a card; the aces are built upon in their right suits, but you may put cards on the exposed packs of any of your neighbors, so long as you do so in the descending sequence, without attending to suit. You may continue to play as long as you can place your cards; when the sequence breaks, the next player goes on.

When your first packet is finished, and you have only the exposed one in front of you, you turn that down, and go on as before. If you finish off all your cards on one of the ace packets, it shows what your fate will be; but if your cards work off on your neighbors’ packets, the oracle is veiled, and your fortune remains untold.

TRAVELERS’ SOLITAIRE

This is a short and easy solitaire. We like to intermix the simple with the complex. One pack only is required, which must be laid out in three rows of four packets (see Diagram), each containing four cards; these packets are to be face upwards. There will be four cards over, to be laid on one side for the present. Now will commence the journeys of the different cards, which are gradually to arrange themselves in their proper stations, from the ace (the first packet) to the queen (the twelfth).

In order to accomplish this, you must take one of the four cards that were laid aside, and put it at the bottom of the packet it belongs to. We will suppose that it is an ace; place it, therefore, underneath the first packet. But as there must never be more than four cards together, the top one, which according to the illustration, is a six, becomes the traveler. As it slips into its place, it dislodges the nine of spades, which then sends the seven of clubs to seek its proper home. But No. 7 packet is headed by a king, and in this game there is no room for kings, so his majesty is thrown aside, and another of the four unknown cards taken to commence a fresh series of journeys. At the end of the game the packets should appear in order — all the aces together, all the twos, and so on, to the queens, the kings lying ignominiously in a discarded heap. It is in the power of the kings, however, to upset the arrangement. If two or three are on the tops of the packets, or in the four “out” cards, you are brought to a standstill, for, when these four cards are exhausted, there is no way of starting the others on their various journeys home.

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